On an Arm device running Windows 10 (for example on a Surface Pro X), currently it is only possible to run insync with x86 32-bit binaries in emulated mode. If insync was compiled for arm64, it could run natively and be less resource intensive. Is this possible? Thanks.
There are no plans yet to build a 64-bit but this has been brought up by other users. I’ve raised this request to our product team